GEM-4C 558 -4%
GPT-61S 555 -3.8%
CL-SN55 553 -3.8%
CL-OP55 551 -4%
GPT-61TERR 547 -3.5%
GEM-4CM 546 -4%
CL-OP55EH 542 -3.9%
GPT-61SOLXH 541 -3.6%
GPT-61SOLH 527 -3.7%
CL-SN55XH 523 -3.5%
GEM-4CL 520 -3.9%
GPT-61TERRXH 507 -3.4%
CL-OP55H 506 -4%
GPT-61SOLM 500 -3.5%
KIMI-K31P 499 -3.5%
GEM-4AR 498 -3.9%
GPT-61TERRH 490 -3.2%
CL-OP55M 483 -3.6%
MUSE-WONDFUL 479 -3.8%
CL-SN55H 467 -3.3%
CL-HK55 463 -2.9%
GPT-61TERRM 462 -3.1%
GPT-6A 451 -4.7%
MUSE-WOND 451 -3.6%
CL-HK55XH 450 -3%
GPT-6ASTRXH 440 -4.8%
GROK-47 440 -3.1%
GROK-47H 438 -2.9%
GPT-6ASTRH 437 -4.8%
DSK-V-340615 436 -2.9%
QWEN-38X 428 -2.9%
GPT-61SOLL 423 -3.2%
GLM-53 420 -3%
MIMO-V26P 420 -2.6%
CL-HK55H 419 -2.8%
LING-31F1019 417 -2.6%
GEM-38F 416 -2.8%
GPT-6ASTRM 415 -4.6%
MMAX-M31F 414 -2.8%
GEM-38FM 412 -2.8%
GPT-61TERRNO 411 -2.8%
GROK-47L 410 -2.8%
DSK-V-3E48BD 410 -2.6%
GPT-6L 407 -2.6%
GLM-53F 407 -2.6%
STEP-5 405 -2.6%
CL-FABL51XH 403 -4.7%
GPT-61TERRL 403 -2.9%
MIMO-V26F 401 -2.4%
CL-FABL51 399 -4.5%
CL-SN55M 395 -2.9%
CL-OP55L 393 -3.4%
MIST-LARG4 390 -2.7%
CL-FABL51H 386 -4.5%
CL-HK55M 386 -2.3%
GPT-6LUNAXH 377 -2.6%
MUSE-SPAROPE 375 -2.6%
MIST-LARG4M 371 -2.4%
DSK-V4P 365 -2.4%
GPT-6LUNAH 365 -2.1%
GLM-53L 364 -2.4%
CL-SN55L 362 -2.7%
GEM-38FL 361 -2.4%
GPT-6ASTRL 359 -4.5%
CL-FABL51M 359 -4.5%
QWEN-827B 349 -2.2%
CL-HK55L 347 -2%
MMAX-M3 345 -2%
GPT-6LUNAM 344 -2.3%
DSK-V-02811D 344 -2%
K2-HORI375BA 342 -2%
REFL-BEAM 338 -2%
QWEN-827BM 332 -1.8%
CL-FABL51L 329 -4.4%
QWEN-827BL 320 -1.8%
NEMO-35SUPEV 313 -1.9%
INKL 295 -1.7%
NVID-NEMO3UL 295 -1.3%
GEM-35FLITE 295 -1.3%
GPT-6LUNAL 287 -1.4%
GPT-6LUNANON 286 -1%
NANB-333B 285 -2.7%
QWEN-827BNON 282 -1.4%
COMM-APLUS 266 -1.1%
MUSE-GLIM 263 -1.1%
NEMO-35LIGH 261 -0.8%
GRAN-428B 258 -0.8%
MIST-SMAL4 252 -0.4%
INKL-SM 235 -2.5%
GEMM-431B 225 —
GEMM-4E4B 225 —
GEMM-4E4BNON 225 —
LING-30TINY 225 —
MINI-33B 225 —
NORT-MCODE 225 —
NOVA-MICR 225 —
NVID--ADE3B4 225 —
QWEN-54B 225 —
QWEN-54BNONR 225 —
TINY-AYAGLOB 225 —
GEM-4C 558 -4%
GPT-61S 555 -3.8%
CL-SN55 553 -3.8%
CL-OP55 551 -4%
GPT-61TERR 547 -3.5%
GEM-4CM 546 -4%
CL-OP55EH 542 -3.9%
GPT-61SOLXH 541 -3.6%
GPT-61SOLH 527 -3.7%
CL-SN55XH 523 -3.5%
GEM-4CL 520 -3.9%
GPT-61TERRXH 507 -3.4%
CL-OP55H 506 -4%
GPT-61SOLM 500 -3.5%
KIMI-K31P 499 -3.5%
GEM-4AR 498 -3.9%
GPT-61TERRH 490 -3.2%
CL-OP55M 483 -3.6%
MUSE-WONDFUL 479 -3.8%
CL-SN55H 467 -3.3%
CL-HK55 463 -2.9%
GPT-61TERRM 462 -3.1%
GPT-6A 451 -4.7%
MUSE-WOND 451 -3.6%
CL-HK55XH 450 -3%
GPT-6ASTRXH 440 -4.8%
GROK-47 440 -3.1%
GROK-47H 438 -2.9%
GPT-6ASTRH 437 -4.8%
DSK-V-340615 436 -2.9%
QWEN-38X 428 -2.9%
GPT-61SOLL 423 -3.2%
GLM-53 420 -3%
MIMO-V26P 420 -2.6%
CL-HK55H 419 -2.8%
LING-31F1019 417 -2.6%
GEM-38F 416 -2.8%
GPT-6ASTRM 415 -4.6%
MMAX-M31F 414 -2.8%
GEM-38FM 412 -2.8%
GPT-61TERRNO 411 -2.8%
GROK-47L 410 -2.8%
DSK-V-3E48BD 410 -2.6%
GPT-6L 407 -2.6%
GLM-53F 407 -2.6%
STEP-5 405 -2.6%
CL-FABL51XH 403 -4.7%
GPT-61TERRL 403 -2.9%
MIMO-V26F 401 -2.4%
CL-FABL51 399 -4.5%
CL-SN55M 395 -2.9%
CL-OP55L 393 -3.4%
MIST-LARG4 390 -2.7%
CL-FABL51H 386 -4.5%
CL-HK55M 386 -2.3%
GPT-6LUNAXH 377 -2.6%
MUSE-SPAROPE 375 -2.6%
MIST-LARG4M 371 -2.4%
DSK-V4P 365 -2.4%
GPT-6LUNAH 365 -2.1%
GLM-53L 364 -2.4%
CL-SN55L 362 -2.7%
GEM-38FL 361 -2.4%
GPT-6ASTRL 359 -4.5%
CL-FABL51M 359 -4.5%
QWEN-827B 349 -2.2%
CL-HK55L 347 -2%
MMAX-M3 345 -2%
GPT-6LUNAM 344 -2.3%
DSK-V-02811D 344 -2%
K2-HORI375BA 342 -2%
REFL-BEAM 338 -2%
QWEN-827BM 332 -1.8%
CL-FABL51L 329 -4.4%
QWEN-827BL 320 -1.8%
NEMO-35SUPEV 313 -1.9%
INKL 295 -1.7%
NVID-NEMO3UL 295 -1.3%
GEM-35FLITE 295 -1.3%
GPT-6LUNAL 287 -1.4%
GPT-6LUNANON 286 -1%
NANB-333B 285 -2.7%
QWEN-827BNON 282 -1.4%
COMM-APLUS 266 -1.1%
MUSE-GLIM 263 -1.1%
NEMO-35LIGH 261 -0.8%
GRAN-428B 258 -0.8%
MIST-SMAL4 252 -0.4%
INKL-SM 235 -2.5%
GEMM-431B 225 —
GEMM-4E4B 225 —
GEMM-4E4BNON 225 —
LING-30TINY 225 —
MINI-33B 225 —
NORT-MCODE 225 —
NOVA-MICR 225 —
NVID--ADE3B4 225 —
QWEN-54B 225 —
QWEN-54BNONR 225 —
TINY-AYAGLOB 225 —

Delayed ticker data. Last calculated 5 Nov 2026, 11:04 pm Sydney time.

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DoomFormer: A 1993 Game Engine Computes Integer Neural Networks With Zero-Tolerance Exactness

A new open-source project has turned the DOOM physics engine into a verifiable integer computing substrate. DoomFormer compiles integer neural networks into ZDoom-format maps, where voodoo dolls (the duplicate player sprites the engine spawns for extra player-1 start points) execute each multiply-add by moving through corridors. Sector light levels and floor heights hold intermediate sums. Python reads every exposed value back from the running game and compares it against an independent NumPy integer implementation at zero tolerance: one value off by one ends the run.

The system is slow. At its default schedule, a single MNIST digit takes 163 seconds of real-time DOOM to classify. With the optimised schedule enabled, that drops to 8 seconds, still orders of magnitude slower than a CPU. The overhead is inherent: the engine was designed to render and collide, not to compute. What it offers instead is a verifiable proof that the arithmetic happened exactly as specified.

What runs inside DOOM

The primary demonstration is an MNIST classifier: 784 inputs, a 64-unit hidden layer, 45 pairwise score comparisons, and 10 output counters. The digit whose doll crosses the finish gate first lights a seven-segment display built from DOOM sectors. The integer network scores 97.16% accuracy on the full 10,000-image MNIST test set, against 97.58% for the float model it was quantised from.

On the first 100 test digits it classifies 99 correctly. Every classification is confirmed exact: the values DOOM computed match the NumPy integer reference for all 248 exposed intermediate values.

DoomFormer has also run inside DOOM:

  • Transformers: a one-layer model trained on 136 official DOOM level names, and a two-layer model using 56,390 voodoo dolls across 106 maps, trained on 11,341 user-contributed level names
  • A question-answering model: a two-layer transformer trained on 189 DOOM trivia facts, answering at about 11 minutes per response
  • A SUBLEQ machine: a Turing-complete instruction set computer, including a self-modifying program
  • On-device learning: a perceptron that updates its own weights inside the running level as DOOM’s dolls compute the gradient, learning to classify handwritten digits without ever leaving the game
  • A fly-agent: a ship controller that reads sensor spikes from the level and fires thrust lines, with dolls picking every action

Verification

The exactness claim is backed by a full verification pipeline. Before each readout page, Python poisons the readout slots and requires the dolls to overwrite them before any values are read back. A fuzzer has run 13,000 random networks against the NumPy reference, comparing 1,987,632 intermediate values with zero mismatches.

A static extractor reads weight values back out of a compiled map without starting the game and compares them to the original network. A mutation harness makes single-line edits to compiled maps and checks detection: of 1,004 tested sites, 297 are correctly killed, covering all weight and sign classes.

The test suite verifies against ViZDoom, GZDoom, LZDoom, UZDoom, and Zandronum. GitHub CI runs 60 random networks on every push.

How the engine computes

The mapping from network to map is direct. A value corresponds to a group of dolls. A weight corresponds to a line special. An activation corresponds to a staircase. An attention mechanism corresponds to a corridor of ceiling height comparisons. Ablating a unit closes a door.

The compiler works around sharp engine edges: a sector mover refuses a second request while the first is still moving, so overlapping moves are sequenced. A teleport line cancels earlier line crossings in the same game tic, so circuits that would hit one are routed away. All maps stay within 32,000 units of the BSP origin to avoid sector-misfiling bugs present in ZDoom 2.8.1.

The 1993 id Software executable is not supported. DoomFormer requires ZDoom’s UDMF format and ACS scripting level, which means ViZDoom or a compatible port.

Computers inside DOOM maps existed before DoomFormer. A 4-bit counter built from voodoo dolls and conveyor belts dates to 2006. A Game of Life implementation runs in Boom-format maps. What DoomFormer adds is a compiler from integer networks to maps, a measured catalogue of engine behaviours that break numerical exactness, and the tolerance-0 verification against an independent reference. It is closest to translation validation as a method: proving each compile correct, not proving the compiler correct in general.

The project has no practical inference application. Its contribution is the demonstration that a game physics engine, with its deterministic voodoo doll movement and integer sector properties, can serve as a checkable arithmetic substrate for neural networks.